Stellaris regenerative hull tissue. 6(II) , +2. Stellaris regenerative hull tissue

 
6(II) , +2Stellaris regenerative hull tissue 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations

It's basically a stronger Regenerative Hull Tissue. There are two interesting range bands in Stellaris. War. Go to Stellaris r/Stellaris. Perhaps. 再生舰体组织 Regenerative Hull Tissue. Does Espionage let you steal Regenerative Hull Tissue and other "acquisition-only" techs? I must know. I prefer armor Regen and have a slight armor favoritism. 5 healing per nano module * ((total health+(100*crystal hull modules))*combat computer health bonus)"Regenerative Hull Tissue" repairs 2% of max hp per month (and I think they stack, so a battleship with two of them gets 4%/month). ) I wish there were an upgraded version of regenerative hull too. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Creating ships. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. 2. The rock-paper-scissors. 6(II) , +2. Shields are pointless, so every utility slot is filled to the brim with more armor, while Regenerative hull tissue keeps the armor and hull repaired & Auxiliary Fire Control helps to improve weapon accuracy. Regenerative hull tissue seems nearly useless. Of course, this again takes up a very valuable slot that could have been used for something else. A BS has 4600 Hull and with 3 Armor 2610. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Posted by 3 days ago. You have the perfect start. I'll summarize the changes below, which are all tested and verified. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. It's a genetic problem, not a structural problem. 😎. About Stellaris Wiki. 5000. HP in a prolongued fight because of the shield regeneration per day (if you don't use regenerative hull tissue). Also some admirals have the regen trait buts its rare. So that’s the advantage of them. 25% daily hull regen and +0. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. Same thing is happening now as I replace the blue lasers with gamma lasers. I do afterburners on large ships and regenerative hull tissue on corvettes. And yes its OP as fuck. They are not hostile unless attacked. I've reached an unusual spot in my 2. 106 comments. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. Does the Swarm inherent regen only come into play as a bonus to the regenerative hull tissue that fits into the "A" slot or will both armor and hull regenerate without the "A" slot item?. 5. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. Regenerative Hull (Daily +1 Hull +2 Armor) is terrible. You can use both, regen tissue goes in the aux slot. I just added a reactor booster. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. Question about Regenerative Hull Tissue. 2 beta game play that has left me scratching my head. " Looks like a potential gamechanger for ship builds. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Taking an admiral with the engineer trait (0,5% hull/armor per day) is better. permeakra Major. . Redirect page. So here i am with a crystaline Battleship. Log In. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Members Online. Originally posted by ImperialForce9: The low +2 regen to hull and +1 armour a day feels lack luster compared to teh amount of health a Battlelship has. = I've always [felt. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. While they add the same amount of HP shields actually add more eff. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their. I guess what it does makes more sense. 2 beta game play that has left me scratching my head. EDIT: If I get the Enigmatic Decoder from the Enigmatic. 2% – Armor Daily Regen +0. Gave immediately the "Amoeba Breeding Program" which gives you the Amoebas as fighters. 6. - Armor and Shield Hardeners have been reworked. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. If you want to go full armor, make sure you have Regenerative Hull Tissue slotted in though, or otherwise your ships will have no natural regeneration at all, and do very badly if they have to take consecutive battles without being able to be repaired in-between. Space warfare. 1% Hull Regen. Only Enigmatic Decoder and Encoder can get close. This will also affect the regeneration of leviathans and other entities that. One note: You can still miss with 100% accuracy. Bull and Cow Calf and Hatchling. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. For instance, the horror has 3 regen components, 100000 hit. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. That used to give a fixed amount of regen per day, but was changed in 3. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Jump to latest Follow Reply. 1 Libra 4. Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. For defensive components, hull is the way to go. The Hull Tissue provides a semi-permeable membrane, which, when exposed to energy sources, can heal itself quickly and efficiently, forming a positive feedback loop that can protect the hull of spacecrafts against impacts. Engineering research. Or frees a trait slot on your admiral (where it beats the armor regen by 1%). Posted by 4 days ago. 1. Looking beyond scientific and “professional” roles. It's twice as efficient as regenerative Hull. Lol. 5HP per day, which is pretty low compared to the 0. I'm facing AI enemies that primarily use a combination of weapons. Stellaris贴吧. 365 days just comes to a meager 365 hull and 730 armor. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Velorian • Additional comment actions. Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details ImperialForce9. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Technology. It's been a few months since I've played, but last I looked into it, neither regenerative hull tissue nor the Titan repair aura were fast enough to mitigate the need to visit starbases for repairs, at least during wars or crises. Habitable Worlds Survey. [In Stellaris, weapons get more powerful a lot faster than defenses get tougher. I can bet its more like 0. Spaceborne aliens. Warfare. 2 = static regeneration (2ARM/1HUL) + hit halts regen The space whales are largely irrelevant. In Stellaris 3. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 再生舰体组织. ; About Stellaris Wiki; Mobile viewRandom Dec 22, 2018 @ 1:25am. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. In that time you might as well go back to a Starbase. The problem with planetary defense is it gives the enemy an excuse to turn their utterly devastating space weaponry on the fragile planetary surface. Random Dec 22, 2018 @ 1:25am. A -10% Emergency FTL Charge Time reduces 30 days to. I'm facing AI enemies that primarily use a combination of weapons. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. Obviously regenerative hull tissue is a MUST, but do you fill all your aux slots with regen hull tissue or only fill one of them, and put afterburners, fire control or shield capacitor. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. 2; Reactions: Reply. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Big ships last longer so they get more value out of it. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. tech_regenerative_hull_tissue: Regenerative Hull Tissue: tech_vitality_boosters: Vitality Boosters: tech_doctrine_fleet_size_1: Doctrine: Space Combat: tech_doctrine_fleet_size_2:I was just playing the 2. A destroyer that's taken 50% will take over a year to regenerate back to full health. The bottom line for a battleship is that there is no bottom line. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Again no in-combat regeneration was observed :( These modifiers are used by nanite repair and regenerative hull tissue. Defense platform base hull points upgrade from 1,000 to. If you have access to Living Metal then your ships will heal slowly over time without the need to return to a starbase. It has a base of 100k Armor and 150k Hull, so even a single RHT would give it 1000 Armor regen and 750 Hull regen per day. 5% armor regen vs. Nope, it wasn't. Cheats. This thread is archived. Theoretically the swarm would be the best in a prolonged, equal-strength war, due to the free 0. I think its 10 days before it can begin to repair. Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. 6(II) , +2. 3, and yes I know it's quite long. 14 votes, 29 comments. It's really hard to tell at times if a bonus is working or not. Also, in the long run, being able to repair fleets daily is a huge benefit, both in prolonged battles and logistically, so I usually stack Regenerative Hull. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. Transforming interconnections into synergies; and 6. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). The ship will also begin recharging its shields. EXCAT. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. First of all, shields daily hull regen is +1. Or frees a trait slot on your admiral (where it. Does it work in combat? 3. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Right there with you. Society research Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. 5% for armor) in the display, but they were actually regenerating at combat rates (1/10 of those values, or less). Stacking hit chance is best in slot. SYLOH Driven Assimilators • 5 yr. 392K subscribers in the Stellaris community. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Best to just hire a few repair admirals and swap them in/out as needed. Living Metal is a strategic resource that gives you an empire wide buff. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Even with the Nanite Repair System. 2 beta game play that has left me scratching my head. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. In the Edicts UI tab, several Strategic Resource Edicts can offer your ships a useful edge in combat, such as Exotic Gases for Shield Boost, which can increase the Shield Strength of all your ships. The year is 2306 and I am by far the strongest empire. Join. Compatible with Stellaris v3. Also some admirals have the regen trait buts its rare. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. 花费:20. They havent done it. there is a red crystal infused plating that adds 10%. All aux slots can stack. 2x Regenerative Hull Tissue; 20x Hyper Shields; 2x Shield Capacitors; Jump Drive; Impulse Thrusters; Tachyon Sensors; Sapient Combat Computer (Line)Stephanie’s lab uses stem cell-based bioengineering to address significant biological problems in tissue engineering and regenerative medicine. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). I had a fleet with about 20k military power, and at this point all my weapons were red lasers. (It's located at SteamsteamappscommonStellarisinterfacemain. The calculation to predict this outcome, which in game testing then proved correct, is: 0. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. For. View community ranking In the Top 1% of largest communities on Reddit. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. I dont know if -10% daily hull regen is getting 10% hull damage daily. This. 前置科技:. Everything is glorious. If I remember right it regens more armor per day than the hull. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 3. And you can add 20 L Modules to it. So definitely choose that option. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. I'll summarize the changes below, which are all tested and verified. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 6 (II) , +2. Drop the PD modules. Best tech in the game dont you agree? Whales are different. (Two crystal armors and Regenerative Hull Tissue). They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. The northern empire being fanatic xenophobes and the southern being Holy Guardians. In-combat regeneration occurs but its not a significant factor. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. SirBlackAxe. 392K subscribers in the Stellaris community. A place to share content, ask questions and/or talk about the 4X grand strategy…I was just playing the 2. All codes for the game: The main list. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. You get regenative hulls from amobea study or killing them for debris. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. 6(II) , +2. I'm attacking star bases and they wont die. 1% Armor Regen and 0. Yeah, this is actually pretty straightforward stuff. But by and large, the only reason to kill them is out of malice. Regen is super weak. Display bug. As far as I know shield regeneration behaves exactly the same as hull regeneration (Such as Regenerative Hull Tissue) and that means they regenerate even if they're getting hit 10 times a second. Any new damage will stop repairs and reset the timer. So a capacitor is 50% more of this, worth ~17. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Mobility shapes conflict. SirBlackAxe. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. 例如:“异种保护区”(建筑)的特殊说明. Stellaris. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Major updates have been made to the Unity system in Stellaris. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. Comet Sighted. This page was last edited on 7 February 2022, at 03:21. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. The Crucible is ready, Shepard. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. Servile pops should no longer retain the trait if they become zombies. . As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. . tech_regenerative_hull_tissue. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. MrFalrinth • 5 yr. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). A crisis is an event that threatens the entire galaxy and all life within it. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. TheAddiction2 Autocrat • 7 yr. Two components mentioned in the title on the other hand, gives. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. Using the Hive Asteroid as an. Second level plating is awsome, but hard to find. Laiders72 May 11, 2016 @ 11:08am. Zacctastic • 2 yr. So out of combat, it's +0. They'd just die slightly slower. And when it does, much glory to be had. It's the same number of ships but carrying more advanced weapons. Regenerative Hull Tissue Buff 3. Regular contributor to Stellaris and Victoria 3 wikis; occasional contributor to HoI4 and EU4 wikis. 0. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 2k. report. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. These come in three forms: shields, armor, and hull. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. One of the most horrible things one can meet in the whole galaxy. My ships tend to come out of most fights with few losses - although lots and lots of armour damage that needs to be repaired. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. ago by EmotionalIdiot42 Starbases and Regenerative Hull Tissue Since regenerative hull. Living Metal is automatic. You do NOT need the original mod for this to work. Bad spawn can sometimes translate into glory. 3. 0 (Actual), Amazing Space Battles, UI Overhaul. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. “It’s the shitblizzard Randy. 2 beta game play that has left me scratching my head. Ether Drake's fleshlight. Description Stellaris - Pulsar Stations - v2. Stellaris > General Discussions > Topic Details. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 4%. I'm facing AI enemies that primarily use a combination of weapons. 2. Stellaris Wiki Active Wikis. with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. 9. " The article goes on to talk about how before they encountered bubbles in space, there were antiquated ideas the previous society had that. On the other, hand, with regenerative hull tissue my fairly puny starbases can regenerate fast enough they can basically indefinitely delay and sometimes even slowly beat pirate and marauder fleets. I think it is also true for a Nanobot Cloud titan aura. I've never played a devouring swarm before and I thought the hull and armor regen might be a nice bonus. The Regenerative Hull Tissue is another good option to put onto your auxiliary slots without using power. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. I used it in an FP game recently, and good god I straight up chain-warred across the galaxy inside of a century losing like 5% of my. Plasma. I was just playing the 2. 4. So if your ship is down to 50% hull, it. As was said in patch notes - ibattle regen is 5 times lower. Related: Stellaris: How to Survive an Endgame CrisisMajor updates have been made to the Unity system in Stellaris. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. 每日装甲再生: +1. How to apply regenerative hull tissue? Question. Space England can make your life difficult. Regenerative Hull Tissue. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. Things like Regenerative Hull Tissue. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. Strike Craft may be nerfed, but they're still a very strong weapon type and well worth having in your fleet. Dreadnought is the same as listed above except that it loses. 每日船体再生: +0. 8k. They havent done it on the main one. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. While it isn't going to be a large amount, it's still an important aspect of. Mar 19, 2020 1. . Comet Sighted. Best tech in the game dont you agree?Whales are different. Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. oh boy. As for the whales, I think if you attack and kill some, something happens but I dont recall. There's about a 10 day delay though. Reply IlikeJG The Flesh is Weak • Additional comment actions. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. So, S3/K-RH could refer to 3 small slots, kinetics and regenerative hull tissue (which would be an Interceptor corvette), LP2/CL-RB could be a Cloud Lightning destroyer with Point Defense and a Reactor Booster. How do I spend my civic points that I've gotten in a campaign? EDIT: 4. Really no reason to use them when the Menacing Corvette is so insane. Laiders72 May 11, 2016 @ 11:08am. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. Destroyers have Artillery section which allows you to slap one L-sized weapon on your destroyer. . 对该项目的细节说明请添加至相关页面. Some examples are Gigastructural Planetcraft or Systemcraft. 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). Oh, I upgraded them and they repaired. You can use both, regen tissue goes in the aux slot. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. 1 Libra 4. Regenerative tissue is good since when fleet do their cruise they could regenerate so we are saving some time for repairs. gui and looking for "shortcut = *" and changing the * to suit your key binding. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. I'm wondering if 3. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). R5: so I'm playing a game of Stellaris. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. 5. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Went back to the save to try and remember accurately. 再生舰体组织 Regenerative Hull Tissue. Stellaris. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. First of all, shields daily hull regen is +1. 6(II) , +2. 2 build. The low +2 regen to hull and +1 armour a day feels lack luster compared to teh amount of health a Battlelship has. regenerative hull tissue) on all your ships. ago. In 3. Would love to see Bio Ascension take the biological space critter techs to an end-game level, offering rare technologies that upgrade regenerative hull tissue and biodrives (maybe a much shorter range jump drive with less cooldown). A single Grey Tempest fleet is 61k.